﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[AddComponentMenu("UI/FilledSprite")]
public class FillSprite : Graphics
{
    public enum FillMode
    {
        Horizontal,
        Vertical,
        Radial90,
        Radial180,
        Radial360,
    }
    public enum OriginHorizontal
    {
        Left,
        Right,
    }
    public enum OriginVertical
    {
        Bottom,
        Top,
    }
    public enum Origin90
    {
        BottomLeft,
        TopLeft,
        TopRight,
        BottomRight,
    }
    public enum Origin180
    {
        Bottom,
        Left,
        Top,
        Right,
    }
    public enum Origin360
    {
        Bottom,
        Right,
        Top,
        Left,
    }
    SpriteRenderer spr;
}
